"Alice" By Jenn L.
"Rhino Monster" By Sean H.
"Heart of Fire" By Mosha E.
"Cupids Bad Day App Start Screen" By Andrew, Amelia, Tyler, and Dani
"Metal Scene Flash Site" By Devon W.
"Nerd Fighter Character Designs" By Dani, Hunter, Brandon and Tyler
"Horoscopia Logo" By Sean, Matt, Josh and Bob
The Programming and Web Development Technical Program at FCTS
prepares students for careers in software development, web design, computer animation, 3D modeling, game design, and computer graphic arts. In our Freshman Year, Basic Programming and computer concepts are introduced, the design and development process is discussed, and the basic industry standard tools for digital animation, web and game design and development are explored.

Recent Work

Game Design Samples

Creating a game is about game mechanics and programming, but also about creativity and challenge in the design and clarity in the gameplay.

Here are a few samples of the simple games we have created (most of them works-in-progress) to explore these concepts. In Programming and Web, we develop these ideas by learning the underlying programming concepts, design techniques, and gameplay standards that make games fun, playable and memorable. Have fun!

Flash games. Click on the image to load the game in your browser.

Glande Infernum 1
Glande Infernum 1 By Kyle Colombe
The Beta version in Adobe Flash. An advanced 3D version of this game is also included on the cd.
Click here to install on your PC.
Click here to install on your Mac.
Inky
Inky By Joey Shaida
A Flash-based game.
Pong Out
Pong Out By Tyler Harwood
and Alex Sanderson
A Flash-based game.
Bestow and Woodward
Bestow and Woodward By Tyler Harwood
A flash based game.



HTML games. Click on the image to load the game in your browser.

Glande Infernum 1
Coke Match Game By Jason Wysk
This game is built entirely in HTML5.
Inky
VitaStorm Maze By Matt Boudah
This game is built entirely in HTML5.
Works best in Google Chrome.
Pong Out
Jets Avoider Game By Josh Manheim
This game is built entirely in HTML5.
Works best in Google Chrome.
Bestow and Woodward
Jets Memory Game By Bob Rooney
This game is built entirely in HTML5.

Animation Samples

Animation and motion is a key part of gameplay. We learn to understand and program the illusion of life

Here are a few samples of the animations we have created (most of them works-in-progress) to explore these concepts. In Programming and Web, we develop these ideas by learning the underlying programming concepts, design techniques, and animation standards. Enjoy these samples!

Click on the title to load the game in your browser.

Bag Guy Animation
Bag Guy By Colton Tarbox
A looping Flash animation.
Biking Cat Animation
Biking Cat By Dani Rollins
A looping Flash animation.
Shadow Game Animation
Shadow By Ben Chaisson
A Flash-based sprite built for a game.
Penguin Dance Animation
Penguin Dance By Mike Hager
A Flash animation.

What We Learn

The Programming and Web Development Technical Program at FCTS
prepares students for careers in software development, web design, computer animation, 3D modeling, game design, and computer graphic arts. In our Freshman Year, Basic Programming and computer concepts are introduced, the design and development process is discussed, and the basic industry standard tools for digital animation, web and game design and development are explored.
Java Programming Programming Concepts
Java is a computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.
Unity Industry Standard advanced Gaming Engine
Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices.
The Adobe Creative Suite Photoshop, Illustrator, Flash, Dreamweaver, InDesign and Acrobat
Adobe Creative Suite (CS) was a series of software suites of graphic design, video editing, and web development applications made or acquired by Adobe Systems.
3D Design Blender, Sculptris, 3Ds Max and ZBrush
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of object (either inanimate or living) via specialized software.
C# Programming
C# is a programming language encompassing imperative, declarative, functional, procedural, generic, object-oriented, and component-oriented disciplines.
HTML5 and CSS
HTML5 is a markup language used for structuring and presenting content for the World Wide Web and a core technology of the Internet.
Game Design Concepts
Students learn the process of designing content, design of gameplay, environment, storyline, and characters during production stage.
Animation and Story Techniques
Students learn how to design and develop traditional and 3D digital animations for print media, web graphics, video broadcast, film and interactive games.
Web Design
Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a
Javascript
Students learn JavaScript as part of web development, an interpreted computer programming language used by web browsers.
jQuery
jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML
Database Development
Students learn to develop database management systems, specially designed applications that interact with the user, other applications, and the database itself to capture and analyze data.

Our Instructors

The Programming and Web Instructors
Text TK
Cyndi Bussey
Cyndi Bussey
Technical Instructor

Cyndi Bussey worked in the high tech industry in Boston for 25 years, before moving west in 2005 to become a teacher at Franklin Tech. She has a BS degree in Computer Science from SUNY College of Technology, and will be completing her Masters in Education in Curriculum and Teaching from Fitchburg State University in the Spring of 2014. Cyndi loves showing students the possibilities in programming. Cyndi is a class advisor, an advisor for Business Professionals of America, and is the coordinator and webmaster for the FCTS Alumni Association. In her spare time, Cyndi enjoys kayaking, photography, and caring for her Boston Terriers.

Marcus McLaurin
Marcus McLaurin
Technical Instructor

Marcus McLaurin has worked creatively as a comic book artist and editor for Marvel Comics, and most recently as a designer and webmaster, for over 20 years. He came to FCTS in 2009, where he teaches Programming and Web Design, utilizing his experience in web development and digital design. He enjoys most opening students eyes to the possibilities of programming and designing on the new canvas of the internet and its wide variety of screens. In his spare time he enjoys painting and writing fiction.

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